Senior Animation Programmer.
3 giorni fa
Bologna, Provincia di Bologna; Emilia-Romagna, Italia
NAPHORA GAMES GROUP
Tempo pieno
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At Naphora Games Group, we're building more than games, we're building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games. We're looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.
This is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time).
The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.
Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you'll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.
You'll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.
ResponsibilitiesPlayable Development & Prototyping
Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies
Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects
Rapidly prototype and iterate on gameplay and interactive creative concepts
Build reusable gameplay systems, modular templates, components, and scalable architectures
Write clean, maintainable, and reusable code where applicable
Optimize playables for performance, loading time, file size, and cross-device/platform compatibility
Creative Production & Performance
Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets
Produce a high volume of playable and video creative variations for testing
Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches
AI, Tools & Automation
Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows
Help develop, test, validate, and improve internal tools used for playable and creative production
Explore AI-assisted development and creative production workflows
Experiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production
Collaboration
Work closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams
Translate creative concepts into technically feasible and engaging playable experiences
Collaborate on creative testing and iteration based on performance data and learnings
Building polished, responsive, and technically reliable playable ads
Producing and iterating on playable and video creatives quickly and at high volume
Creating reusable systems and templates that make creative production faster and more scalable
Delivering playables that meet performance, loading time, file size, and platform requirements
Using creative performance data and testing results to continuously improve concepts and execution
Combining strong technical implementation with creative thinking and experimentation
Contributing to AI-assisted tools and workflows that improve creative production xrdztoy
Collaborating effectively across creative, technical, product, and UA teams
Taking strong ownership of creative concepts from prototype through testing and iteration
4+ years of experience in Unity game development, technical art, creative development, or a related field
~ Strong proficiency in Unity and C# and/or JavaScript
~ Experience building gameplay systems, prototypes, playable ads, or interactive advertising experiences
~ Strong understanding of mobile optimization, performance, and technical constraints
~ Ability to combine technical implementation with creative thinking and fast prototyping
~ Strong problem-solving, communication, and collaboration skills
~ Bonus Points For
Experience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google
Experience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA
Experience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline
Experience with AI-assisted creative production, automation tools, or workflows
A portfolio, GitHub, playable examples, or video creatives demonstrating relevant work