Machine learning engineer

2 settimane fa


Brixen, Italia ALLSIDES A tempo pieno

ALLSIDES is a Deep-Tech startup from the European Alpine region with offices in Italy and New York, that secured significant funding in early 2025 (announced under our former name Covision Media) and is experiencing rapid growth.We're redefining how the world experiences 3 D content. By combining physically accurate scanning and generative AI, we enable new content creation workflows for e-commerce, virtual environments, and immersive experiences. Our clients include global brands like adidas, Meta, Amazon, and Zalando.Using our own scanners, we've built one of the world's largest datasets of photorealistic, relightable 3 D assets with accurate ground truth—capturing at production scale (tens of thousands annually) while simultaneously training next-generation AI models. Meta uses our scanning technology for their HOT3 D dataset (ECCV 2024). Rother at Heidelberg University's Computer Vision Lab, and are advised by Prof. As a research-driven startup and NVIDIA Inception member, we operate at the forefront of 3 D machine learning and visual computing.More info about us and our technology:We are looking for a 3 D Machine Learning Engineer with deep expertise in neural rendering, inverse rendering, and generative 3 D methods. You will develop learning-based systems that recover high-fidelity geometry and physically-based materials from captured imagery—pushing the boundaries on relighting, material decomposition, and generative reconstruction.If you want to ship neural 3 D systems at production scale while advancing the state of the art, this is for you.Development of Neural 3 D SystemsBuild and optimize neural inverse rendering models for geometry and material estimation.Develop relighting and appearance decomposition pipelines using differentiable rendering techniques.Explore generative reconstruction approaches: diffusion-based 3 D, feed-forward reconstruction networks, neural scene representations.Write clean, production-ready code and iterate on model quality and inference speed.Work with rendering specialists and system developers to integrate learned components into the pipeline.identify methods to bring into production.Master's degree in Computer Science, Computer Vision, Computer Graphics, or a related field.~Proven track record in neural 3 D: Ne RF variants, Gaussian splatting, neural inverse rendering, or material decomposition.~ Experience with differentiable rendering frameworks (Mitsuba, nvdiffrast, Py Torch3 D, or similar).~ Solid understanding of physically-based rendering fundamentals.~ Proficiency in Python and Py Torch.~ Demonstrated ability to take models from research to production.Experience with generative 3 D models (diffusion-based reconstruction, latent 3 D representations).Background in classical computer vision: Experience with C++ in performance-critical pipelines.Experience with Tensor RT, ONNX, or MLOps practices for model deployment.Published research or open-source contributions in neural rendering or 3 D ML.Amazing office space in the Italian DolomitesPersonal and professional growth: own critical parts of our pipeline and help us scaleFlexible working hours and work-from-home policy (1 day/week)Relocation assistance and visa sponsorshipThis is a full-time role located on-site at our Bressanone/Dolomites offices (South Tyrol, Italy). For exceptional candidates, part-time remote arrangements may be considered.



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