Junior Set Designer I Special Projects I Milan
2 giorni fa
Milan, Lombardy, Italia
Balich Wonder Studio S.p.A.
Tempo pieno
28.000 € - 35.000 € Contratto
Gratuito con email o Google
Salva questo lavoro e mantieni la tua ricerca organizzata
Crea un account gratuito per salvare lavori, creare avvisi e tornare a questa inserzione dalla tua dashboard.
Gratuito con email o Google
Continuando accetti i nostri Termini & Informativa sulla privacy.
Job Title: Junior Set Designer
Business Unit: Special
Projects
Employment Type: Full-time,
based at BWS Milan headquarters, with possible international travels
Salary Range: 28.000 – 35.000 euro annual salary, depending on
experience
About Us
Balich Wonder Studio is an integrated entertainment Group that conceives, produces, and delivers live experiences. We create visionary projects with long-lasting value, from large-scale Ceremonies to immersive shows, events, brand experiences, and destination experiences. With a multicultural team of over 140 individuals from 20 countries, we operate through three divisions and two companies in the Middle East, including our branches in the Kingdom of Saudi Arabia (BWS-KSA) and Dubai, UAE (HQWS), serving the entire MEA Region. In 2023, Balich Wonder Studio was acquired by Banijay to build a Media and Entertainment powerhouse, combining the strengths of an established content group with our pioneering capabilities.
About the role
The BWS Special Projects Unit oversees BWS’s long-standing projects while leading the creative development and executive production of new show formats, emotional masterplanning, and attraction concepts. The Unit operates across multiple disciplines, including:
• Destination experiences and theme parks, from emotional masterplanning to iconic landmarks
• Cultural projects and exhibits
• Live events and ceremonies
• Ticketed shows, based on original IP
• Architecture and design of public spaces
• Temporary and permanent artistic installations and exhibitions We nurture each project from its earliest conceptual stage, guiding it from an abstract opportunity into a fully realized production. Through a step-by-step process, we transform visionary ideas into tangible, impactful experiences. The Junior Set Designer is part of the Design team within the Creative Department, reporting to the Head of Design and working closely with the Creative Team. The role works mainly on destination and cultural projects: icons and landmarks, emotional masterplans, immersive exhibitions, permanent and temporary installations, IP-based ticketed shows, theme parks. This is a creative role before a technical one. The Set Junior Designer generates ideas and helps turn them into projects, from the first brainstorming session to the creative proposal presented to the client, through research, sketching, 3D modeling, rendering and AI driven visualization and animation.
Key Responsibilities
Concept & Creative Development
• Take part in brainstorming sessions and creative workshops with the Design, Creative and Production teams, bringing original ideas and references.
• Turn brainstorming outputs into a creative design proposal, based on strong narratives and spatial storytelling: concepts, moodboards, sketches, 3D views and presentation boards.
• Develop ideas aligned with BWS’s creative vision, the client’s brief and the project’s constraints. Destination & Spatial Design
• Contribute to emotional masterplanning for destinations and theme parks: themed areas, attractions, iconic landmarks and visitor routes.
• Design icons, landmarks, permanent and temporary installations, exhibits and exhibition spaces.
• Model and render in 3D with Rhino and Blender: volumes, spaces, landmarks, installations and sets.
• Produce basic technical drawings to support the transition from concept to development. Visualization & Presentation
• Sketch by hand and digitally to explore and communicate ideas in the early phases.
• Use AI image and video generation tools for fast explorations, variations and concept visuals.
• Prepare presentations, boards and creative materials for bids and client meetings, with clarity and visual quality. Research & Innovation
• Conduct visual, thematic and technical research: references, materials, technologies, trends and benchmarks.
• Stay up to date with tools, software and trends in design, AI and live entertainment. Collaboration
• Work closely with multi-disciplinary designers, art directors and creative directors to keep concept and development aligned.
• Keep project files, references and archives organized and accessible to the team. Requirements Required Skills & Experience
• Degree in Set Design, Scenography, Architecture, Exhibition or Interior Design.
• 1 to 3 years of experience in a studio or agency on immersive experiences, theme parks, exhibits, installations, events or shows.
• Strong sketching skills, by hand and digital.
• 3D modelling and rendering skills in at least one of the following software packages: Rhino with Enscape, Blender, Cinema 4D or 3ds Max.
• Knowledge of AutoCAD
• Basic technical drawing skills.
• Hands-on use of AI tools for images and video.
• Proficiency in Adobe Creative Suite.
• Fluency in English and Italian.
• A portfolio showing concept and design work. Personal Qualities
• Curious, with a strong research mindset and a genuine passion for live entertainment and immersive content.
• Strong visual sensibility and attention to detail.
• Able to present ideas clearly to colleagues and clients.
• Open to feedback and willing to iterate fast on a proposal.
• Team player, comfortable working on several projects in parallel.
• Composed under pressure and able to meet tight deadlines without losing quality.
• Flexible and adaptable to changing priorities based on company, project, and client needs.
• Willingness to travel for short to medium periods when required by the project.
About Us
Balich Wonder Studio is an integrated entertainment Group that conceives, produces, and delivers live experiences. We create visionary projects with long-lasting value, from large-scale Ceremonies to immersive shows, events, brand experiences, and destination experiences. With a multicultural team of over 140 individuals from 20 countries, we operate through three divisions and two companies in the Middle East, including our branches in the Kingdom of Saudi Arabia (BWS-KSA) and Dubai, UAE (HQWS), serving the entire MEA Region. In 2023, Balich Wonder Studio was acquired by Banijay to build a Media and Entertainment powerhouse, combining the strengths of an established content group with our pioneering capabilities.
About the role
The BWS Special Projects Unit oversees BWS’s long-standing projects while leading the creative development and executive production of new show formats, emotional masterplanning, and attraction concepts. The Unit operates across multiple disciplines, including:
• Destination experiences and theme parks, from emotional masterplanning to iconic landmarks
• Cultural projects and exhibits
• Live events and ceremonies
• Ticketed shows, based on original IP
• Architecture and design of public spaces
• Temporary and permanent artistic installations and exhibitions We nurture each project from its earliest conceptual stage, guiding it from an abstract opportunity into a fully realized production. Through a step-by-step process, we transform visionary ideas into tangible, impactful experiences. The Junior Set Designer is part of the Design team within the Creative Department, reporting to the Head of Design and working closely with the Creative Team. The role works mainly on destination and cultural projects: icons and landmarks, emotional masterplans, immersive exhibitions, permanent and temporary installations, IP-based ticketed shows, theme parks. This is a creative role before a technical one. The Set Junior Designer generates ideas and helps turn them into projects, from the first brainstorming session to the creative proposal presented to the client, through research, sketching, 3D modeling, rendering and AI driven visualization and animation.
Key Responsibilities
Concept & Creative Development
• Take part in brainstorming sessions and creative workshops with the Design, Creative and Production teams, bringing original ideas and references.
• Turn brainstorming outputs into a creative design proposal, based on strong narratives and spatial storytelling: concepts, moodboards, sketches, 3D views and presentation boards.
• Develop ideas aligned with BWS’s creative vision, the client’s brief and the project’s constraints. Destination & Spatial Design
• Contribute to emotional masterplanning for destinations and theme parks: themed areas, attractions, iconic landmarks and visitor routes.
• Design icons, landmarks, permanent and temporary installations, exhibits and exhibition spaces.
• Model and render in 3D with Rhino and Blender: volumes, spaces, landmarks, installations and sets.
• Produce basic technical drawings to support the transition from concept to development. Visualization & Presentation
• Sketch by hand and digitally to explore and communicate ideas in the early phases.
• Use AI image and video generation tools for fast explorations, variations and concept visuals.
• Prepare presentations, boards and creative materials for bids and client meetings, with clarity and visual quality. Research & Innovation
• Conduct visual, thematic and technical research: references, materials, technologies, trends and benchmarks.
• Stay up to date with tools, software and trends in design, AI and live entertainment. Collaboration
• Work closely with multi-disciplinary designers, art directors and creative directors to keep concept and development aligned.
• Keep project files, references and archives organized and accessible to the team. Requirements Required Skills & Experience
• Degree in Set Design, Scenography, Architecture, Exhibition or Interior Design.
• 1 to 3 years of experience in a studio or agency on immersive experiences, theme parks, exhibits, installations, events or shows.
• Strong sketching skills, by hand and digital.
• 3D modelling and rendering skills in at least one of the following software packages: Rhino with Enscape, Blender, Cinema 4D or 3ds Max.
• Knowledge of AutoCAD
• Basic technical drawing skills.
• Hands-on use of AI tools for images and video.
• Proficiency in Adobe Creative Suite.
• Fluency in English and Italian.
• A portfolio showing concept and design work. Personal Qualities
• Curious, with a strong research mindset and a genuine passion for live entertainment and immersive content.
• Strong visual sensibility and attention to detail.
• Able to present ideas clearly to colleagues and clients.
• Open to feedback and willing to iterate fast on a proposal.
• Team player, comfortable working on several projects in parallel.
• Composed under pressure and able to meet tight deadlines without losing quality.
• Flexible and adaptable to changing priorities based on company, project, and client needs.
• Willingness to travel for short to medium periods when required by the project.