Technical 3D Artist
5 mesi fa
- Do you want to be part of a business that genuinely values entrepreneurialism, innovation and individual accountability? We focus on our customers and are proud of the difference our technology makes. We partner with some of the biggest manufacturing companies in the world and our technical innovations are used to enhance well-known brands across multiple industries.
VI-grade is part of HBK’s Virtual Test Division, which focuses on providing real-time software, simulator, and hardware-in-the-loop solutions to virtually test products throughout the development cycle, helping companies accelerate innovation and reduce time-to-market, and improve their competitive advantage. With 250 highly skilled employees, HBK’s Virtual Test Division has offices in Germany, Italy, France, UK, China, Japan, and the USA as well as a broad network of worldwide channel partners.
VI-grade is a leading provider of real-time simulation and professional driving simulator solutions that accelerate product development across the transportation industry. The company’s driving simulators range from static deskside solutions to full-scale driver-in-the-loop dynamic simulators, allowing OEMs, suppliers, research centers, motorsport teams and universities to reduce physical prototypes and accelerate innovation. With a worldwide network of trusted partners, VI-grade delivers turnkey simulator solutions including proprietary software, hardware, services, and an open framework for customization. With over 30 years’ experience in simulation, VI-grade is headquartered in Darmstadt, Germany with technology centers in Italy, UK, Japan, China, and the USA.
We are looking for a talented and experienced Technical 3D Artist to join our team. Your primary focus will be on creating high-quality, low poly 3D models and textures, using software such as 3ds Max or Blender. You will also need to have a strong understanding of Unreal Engine, as you will be responsible for integrating 3D assets into the game engine.
Primary Responsibilities:
- Create high-quality 3D models and textures, with an emphasis on low poly modeling techniques- Use 3ds Max, Blender, and other relevant software to develop 3D assets- Implement texture baking processes to optimize asset performance and visual quality- Collaborate closely with the development team to ensure seamless integration of 3D assets into Unreal Engine- Troubleshoot and resolve technical issues related to 3D assets and Unreal Engine
Qualifications:
- Proven experience in low poly modeling and texture baking- Proficiency in 3D modeling software such as 3ds Max and Blender- Strong knowledge of Unreal Engine- A passion for staying updated on the latest industry trends and technologies
Preferred Qualifications:- Previous work on interactive and real-time 3D projects- C++ Programming- Familiarity with UI development in Unreal Engine- Familiarity with virtual reality (VR) or augmented reality (AR) development
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